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For frustrated bad boys, violent video games become more alluring
Los Angeles Times: Are people playing violent video games blowing off steam, or are they developing habits of violence that may play themselves out off-screen? In the wake of a wave of school shootings that have touched off debate about the roots of violence, those are more than academic questions. The second of those questions -- do video games promote violent behavior -- remains a matter of fierce debate. But a new study does offer some evidence to answer the first -- whether violent video games provide an outlet for negative feelings such as anger or frustration.
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Why a good deed sometimes leads to bad behavior
NBC: Doing a good deed can lead some people to more kind acts while spurring others to backslide. But how people respond depends on their moral outlook, according to a new study. People who believe the ends justify the means are likelier to offset good deeds with bad ones and vice versa. By contrast, those who believe right and wrong are defined by principle, not outcome, tend to be more consistent, even if they're behaving unethically. The findings were published Feb. 27 in the journal Psychological Science.
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Research Explores How Children Reason, Think About Others
Two new studies published in Psychological Science, a journal of the Association for Psychological Science, explore the development of reasoning and perspective-taking in children. How to Pass the False-Belief Task Before Your Fourth Birthday As social creatures, humans must constantly monitor each other's intentions, beliefs, desires, and other mental states.
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Give And Take: How The Rule Of Reciprocation Binds Us
NPR: In 1974, Phillip Kunz and his family got a record number of Christmas cards. In the weeks before Christmas they came daily, sometimes by the dozen. Kunz still has them in his home, collected in an old photo album. "Dear Phil, Joyce and family," a typical card reads, "we received your holiday greeting with much joy and enthusiasm ... Merry Christmas and Happy New Year's. Love Lou, Bev and the children." The cards from that year came in all shapes and sizes, but the basic message was the same. The writers wanted Kunz to know that he and his family were cared for, and also they wanted to share their own news.
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Solving for X, Among the Neurons
I have a fence that needs scraping and painting, and I’m pretty sure I can do the whole job in six hours. My friend Jack, who is an experienced painter, wants me to hire him. He promises he can have a new coat of paint on the fence in four hours. I’m tempted, but I’m wondering, what if Jack and I work together? If he does the trim and other detail work, and I do the easy brushing, we should be able to wrap this job up by lunchtime, easy. But how long will it take, exactly? This is what, in algebra, we call a “word problem.” I always loved word problems when I was in school, because unlike a lot of math, they seemed connected to natural situations that actually occur in real life.
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Stop acting on impulse
Times Higher Education: Research has shown that people can train their brains to become less impulsive. Psychologists at the universities of Exeter and Cardiff assessed whether asking people to refrain from certain movements while in a simulated gambling situation affected how reckless or cautious they were when betting. The results suggest that training people to inhibit their movements could boost or prime a system in the brain that regulates inhibition across a range of functions. The paper, published in the journal Psychological Science, suggests that more work on the topic could lead to treatments for addiction. Read the whole story: Times Higher Education