APS James McKeen Cattell Fellow Richard E. Mayer addresses the weak evidence for cognitive benefits attributed to computer games… More
Courses can be designed to employ active learning experiences that combat the illusions and misconceptions students bring with them to the classroom… More
Promoting active student engagement in critical/scientific thinking about behavior and mental processes… More
Students learn that what they view as “real” is but one version of reality, which can vary radically from the experience of other people.
This provides students with an opportunity to see that, often, analyses may lead to conclusions that are not final… More
Myth: It’s Better to Stick to Your First Impulse Than Go Back and Change Multiple Choice Test Answers
A misconception that is ideally addressed early in the introductory course. … More