APS

31st APS Annual Convention · 2019

Training Inhibition with a Focused Video Game

Washington, DC · May 2019

Poster · Cognitive

  • Ashleigh Wells
    UC Santa Barbara
  • Jocelyn Parong
    University of California, Santa Barbara
  • Richard Mayer
    University of California, Santa Barbara
  • Andrew MacNamara
    New York University
  • Jan Plass
    CREATE Lab
  • Bruce Homer
    CREATE Lab

Abstract

We examined whether playing a custom videogame improved inhibition and transferred to an educationally relevant lesson, and whether the type of device affected skill acquisition. College students played Gwakkamole, which required inhibition to play. Regardless of device, playing the game did not lead to better inhibition than a control game.

Learning

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