APS

31st APS Annual Convention · 2019

Effects of Competition in Violent and Nonviolent Video Games on Aggressive/Prosocial Behavior

Washington, DC · May 2019

Poster · Social

  • Christopher Hawk
    DigiPen Institute of Technology
  • Robert Ridge
    Brigham Young University

Abstract

The present study was a two (violent/nonviolent) by two (difficulty: easy/hard) by three (no competition/competition win/competition lose) between-subjects factorial design, with aggressive/prosocial behavior as the dependent variable. Results revealed a significant main effect for competition, with participants became more aggressive after competing, regardless of violence level.

Aggression

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