APS
30th APS Annual Convention
Applying Psychological Science to Educational Computer Games
This talk explores three genres of game research: (1) value-added research, comparing learning by playing a game versus learning by playing the same game with one feature added; (2) cognitive-consequences research, comparing improvements in cognitive skills after playing a game versus after performing control activities; and (3) media-comparison research, comparing academic learning in a game versus learning with conventional media.
Chairs & Discussants
- Richard MayerSpeaker
University of California, Santa Barbara