APS

29th APS Annual Convention · 2017

(Some) Intangible Rewards Increase Gameplay Time and Persistance

Boston, MA · May 2017

Poster Session · Cognitive

  • James Sauer
    University of Tasmania
  • Aaron Drummond
    Massey University
  • James Thomas
    University of Tasmania
  • Dylan Sault
    University of Tasmania
  • Paul Marshman
    University of Portsmouth

Abstract

Reward schedules, operating on operant conditioning principles, may encourage excessive gameplay behavior. We tested fixed and variable, ratio- and interval-based reinforcement effects on gameplay duration and persistence (restarts following failure). Variable-ratio reinforcement (cf. control) doubled playtime (d = 1.26) and persistence (d = 1.19). Other effects were weaker.

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