APS
29th APS Annual Convention · 2017
(Some) Intangible Rewards Increase Gameplay Time and Persistance
- James Sauer
University of Tasmania - Aaron Drummond
Massey University - James Thomas
University of Tasmania - Dylan Sault
University of Tasmania - Paul Marshman
University of Portsmouth
Abstract
Reward schedules, operating on operant conditioning principles, may encourage excessive gameplay behavior. We tested fixed and variable, ratio- and interval-based reinforcement effects on gameplay duration and persistence (restarts following failure). Variable-ratio reinforcement (cf. control) doubled playtime (d = 1.26) and persistence (d = 1.19). Other effects were weaker.
Media