ICPS
2019 International Convention of Psychological Science
Video Games for Promoting Emotional and Mental Health in Young People
This symposium provides an innovative perspective on intervention research for youth, by presenting a variety of research projects on games for mental health. We present results from randomized controlled trials, elaborate on specific mechanisms of change, and discuss the future of personalized digital interventions and their implications for implementation research.
Chairs & Discussants
- Hanneke ScholtenChair
Behavioural Science Institute, Radboud University Nijmegen - Isabela GranicDiscussant
Behavioural Science Institute, Radboud University Nijmegen
Presentations
- Designing and Testing a Video Game to Help Young People Quit SmokingHanneke Scholten
- The Potential of Biofeedback Video Games for Anxiety RegulationJoanneke Weerdmeester
- Do You Want to Play a Mental Health Game? the Role of Motivation and Mindsets in Young Adults' Engagement with a Mental Health GameAniek Wols
- Improving Methodological Practice in the Study of Video Games As Mental Health Interventions for YouthMichelle Colder Carras