ICPS

2019 International Convention of Psychological Science · 2019

Effects of Video Game Content, Difficulty, and Competition on Aggressive Behavior

Paris, France · March 2019

Posters · Social Psychology

  • Christopher Hawk
    DigiPen Institute of Technology
  • Robert Ridge
    Brigham Young University

Abstract

Participants played a violent or nonviolent video game that was either difficult or easy and in which they either competed and won, competed and lost, or did not compete against another player. Results revealed that participants became more aggressive only after playing a competitive, as opposed to a noncompetitive, game.

Aggression

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