ICPS
2019 International Convention of Psychological Science · 2019
Effects of Video Game Content, Difficulty, and Competition on Aggressive Behavior
- Christopher Hawk
DigiPen Institute of Technology - Robert Ridge
Brigham Young University
Abstract
Participants played a violent or nonviolent video game that was either difficult or easy and in which they either competed and won, competed and lost, or did not compete against another player. Results revealed that participants became more aggressive only after playing a competitive, as opposed to a noncompetitive, game.
Aggression