APS
APS Virtual Poster Showcase · 2020
Video Games Elicit More Aggression from Players Who Think They Are Immune, Rather Than Vulnerable, to Game Content
- Robert Ridge
Brigham Young University - Christopher Hawk
DigiPen Institute of Technology - Logan McCombs
Brigham Young University - Kelsie Richards
Brigham Young University - Cheyenne Schultz
Brigham Young University - Rowan Ashton
Brigham Young University - Luke Hartvigsen
Brigham Young University - Derek Bartlett
Brigham Young University
Abstract
Participants who believed they are immune or vulnerable to the effects of playing a violent video game played a violent or nonviolent game. “Immunity mindset” participants subsequently behaved more aggressively toward another person than “vulnerability mindset” participants, regardless of game content and controlling for trait aggression and violent media consumption.
Aggression