The Wall Street Journal
After being diagnosed with an autoimmune disorder last September, Reva Wood struggled with chronic pain, and then anxiety stemming from chronic pain. To reduce her anxiety, she decided to try something a little unusual: a videogame called SuperBetter that claimed to use science-based challenges to help her manage anxiety.
Digital games are gaining notice from some researchers who think they’re a novel way to address mental health issues like depression and anxiety. SuperBetter is currently the subject of two scientific trials, including a National Institutes of Health-funded experiment that will begin this summer. A paper by the creator of Personal Zen, published in the March edition of Clinical Psychological Science, shows the mobile game can decrease anxiety in some users after 25 minutes of use.
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