Priming Self-Power Associations With Violent Video Games
Time and Location
Poster Session V - Board: V-047
Saturday May 24, 2008, 8:00 AM - 9:00 AM
Participants played a video game containing either gratuitous violence, justified violence, or no violence. They then completed an Implicit Association Test measuring the association between the self and words designating power. Playing the gratuitously violent game facilitated self-power associations, pointing to a potential cognitive mediator between playing violent videogames and increased aggression.